Lately I’ve been working on inventory and equipment systems, with those in a usable state I was able to begin the creation of items and implementing affixes so they affect the hero when equipped. As with any great ARPG (my favorites are Path of Exile and Diablo 2), affixes are rolled randomly allowing for thousands of possibilities.
The design of my item generation system is well known among Action RPG enthusiasts.. just a few prefixes, and just a few suffixes. The power of each prefix or suffix is limited by item level, or how powerful the monster was that dropped the item. Some affixes will give more powerful stats and therefore be more desirable, so the randomization is weighted in a way that more desirable affixes are less common, adding longevity to the game by allowing players to grind for better equipment. Better equipment will open up possibilities of killing stronger bosses, and finding even better equipment!
Any art and design presented in screenshots and videos is purely placeholder/programmer content. It is not necessarily a representation of what the final product may be.