UI QoL

[Multiplayer ARPG] User Interface QoL and Debugging

March 31, 2017

This week I implemented QoL features to the user interface so players can slam hotkeys and smoothly navigate around the UI. Some UI panels might take priority over others and display in front, some might block input in certain ways as to not interrupt the purpose of the UI. Pressing escape will consecutively close out […]

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