Unity3d – Saving Game State with ProtoBuf My ability to write English has been deprecated, and taken over by a variety of programming languages. Because of that unfortunate fact I’m going to make an effort to keep this tutorial legible and easy to follow.…
Devblog 3, Website updated! I felt as if the previous theme we were using wasn’t exactly developer/community oriented. It was nice, but just didn’t feel right. After much contemplation I decided that Aggressive Gaming was no longer going to use that…
Devblog 2, Terrain Painting Whew, something I’ve been hacking away at for quite some time.  Being an intermediate programmer with absolutely no experience in CG language or working with procedural meshes, this turned out to be quite the task.  The first…
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Current time 2016-02-06 15:13:41 | All times are UTC